Spheroid Universe

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Spheroid Universe (SPH) ICO Review

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Spheroid Universe is a decentralized social networking platform that is putting users privacy and satisfaction as its first priority. It is an innovative approach towards transparent and independent means of user data ownership, reward on ads and free of speech. It is the first get paid to content creation and sharing ecosystem that leveraged OCR token payments for its reward system.

Essential Information

Ico TimeUnknown – Unknown
Token NameSpheroid Universe
Token SymbolSPH
WhitepaperView Whitepaper
Website LinkHome
Price1 SPH = 0.1 USD
PlatformEthereum
AcceptingETH
MVP/PrototypeAvailable

More about Spheroid Universe (SPH) ICO:

Geo-localized private property on earth’s digital surface, monetization-related instruments and services.

Spheroid Universe is a functioning augmented reality (AR) platform that superimposes a continuous layer of augmented reality onto the Earth surface, which is split up into Spaces – plots with precise geographic coordinates.

AR objects can be published within Space(s) for aesthetic, entertaining and advertising purposes. These objects can be observed through smartphones, glasses and AR helmets with the Spheroid Universe app.

The platform’s main user product is the augmented reality social network. It uses Spaces as the foundation for its business model.

Spheroid Universe users can express themselves, create and render objects, interact with them, evaluate them, communicate with each other, leave messages and traces of their presence in this new world.
They can create their own worlds, combine them into communities, fill them with important and interesting content, invite their friends, play, meet each other and have fun.

Business gains an opportunity to advertise itself in unprecedented ways in the best places that were previously inaccessible to them.

The world of giant holograms that we observed in Blade Runner 2049 and Ghost in the Shell is currently coming to life on smartphone screens and in augmented reality glasses.

Augmented reality objects are unlimited in the possibilities of user interaction, size, artistic expression and lifespan.

For this purpose, Spheroid Universe and third-party developers are creating instruments, plugins and apps, continuously expanding the space’s set of AR functions for the platform audience, creating AR games, holding AR exhibits, filling up AR stores and offering their projects to the project audience, earning money on it.
Spheroid Universe is an open decentralized augmented reality platform that creates the conditions for participation and earning for an unlimited number of participants: developers, artists and regular users. It is a platform where the platform users (Space owners), rather than an IT corporation, receive the earnings from advertising.

Spaces, just like any property, have value. They can be bought or sold. This asset can be leased out for 3D advertising object placement.

Spheroid Universe is based on an advertising business model. The platform creates and develops AR advertising services, connecting advertisers and Space owners, receiving transaction revenue when advertisers publish content in the Spaces.

Advertising within the Spheroid Universe is an alternative to outdoor advertising in the real world. Both Enterprise companies and small businesses use its advertising opportunities. According to conservative estimates, the international market capacity today already exceeds $246 million annually.

Space owners’ rights are already protected by traditional laws.

Space is a digital asset that has been created, registered and protected on the basis and in compliance with the laws of the European Union.

A Space owner has a right to resell it, lease it out, give it as a gift, transfer it as inheritance, use it as collateral, contribute it to company charter capital.

Spheroid Universe is the actual beginning of a new cycle of the technological revolution that will change our understanding of real estate and of every person’s right to practically manageable and controlled useful property on integrated Earth surface unregulated by the states.

This revolution in property and investment spheres was made possible and is developing in the digital era, when augmented reality technologies and distributed ledger smart contracts (blockchain) have emerged.

Where are these revolutionary events unfolding?

All over the surface of the planet Earth, wherever there’s internet. In the digital space of our smartphones. In the planet Earth’s augmented reality, which is aligned with the material reality, split up into private plots independently of ‘traditional’ property to material objects.

In the world of new opportunities for business, creativity and entertainment, which used to be science fiction in the very recent past.

In the world of open access to reward, property and cost management, where intermediaries may exist, but are not required.

Short description of Spheroid Universe

Spheroid Universe is a functioning augmented reality (AR) platform that superimposes a continuous layer of augmented reality onto the Earth surface, which is split up into Spaces – plots with precise geographic coordinates.

AR objects can be published within Space(s) for aesthetic, entertaining and advertising purposes. These objects can be observed through smartphones, glasses and AR helmets with the Spheroid Universe app.

The platform’s main user product is the augmented reality social network. It uses Spaces as the foundation for its business model.

Spheroid Universe users can express themselves, create and render objects, interact with them, evaluate them, communicate with each other, leave messages and traces of their presence in this new world.

They can create their own worlds, combine them into communities, fill them with important and interesting content, invite their friends, play, meet each other and have fun.

Business gains an opportunity to advertise itself in unprecedented ways in the best places that were previously inaccessible to them.

The world of giant holograms that we observed in Blade Runner 2049 and Ghost in the Shell is currently coming to life on smartphone screens and in augmented reality glasses.

Augmented reality objects are unlimited in the possibilities of user interaction, size, artistic expression and lifespan.

Spheroid Universe is an open decentralized augmented reality platform that creates the conditions for participation and earning for an unlimited number of participants: developers, artists and regular users. It is a platform where the platform users (Space owners), rather than an IT corporation, receive the earnings from advertising.

Spaces, just like any property, have value. They can be bought or sold. This asset can be leased out for 3D advertising object placement.

Spheroid Universe is based on an advertising business model. The platform creates and develops AR advertising services, connecting advertisers and Space owners, receiving transaction revenue when advertisers publish content in the Spaces.

Advertising within the Spheroid Universe is an alternative to outdoor advertising in the real world. Both Enterprise companies and small businesses use its advertising opportunities. According to conservative estimates, the international market capacity today already exceeds $246 million annually.

Space owners’ rights are already protected by traditional laws.

Space is a digital asset that has been created, registered and protected on the basis and in compliance with the laws of the European Union.

A Space owner has a right to resell it, lease it out, give it as a gift, transfer it as inheritance, use it as collateral, contribute it to company charter capital.

AR evolution

Augmented reality (AR) is the superimposition of layers onto the existing reality, as the result of which the existing reality acquires new capabilities.

The first augmented reality instruments were attempted as early as in the 15th century by the Italian architect Filippo Brunelleschi. He would draw an object that augmented another, real-world object, and proposed to look at it through a mirror with a hole in it.

Virtual reality has undergone several cycles of development. We are seeing a new one now, where virtual reality is making a mass impact for the first time. The revolution we’re witnessing now is the consequence of the emergence of the so-called fourth platform.

The first platform encompasses personal computers, which emerged in the late 1980s – early 1990s, then came the internet, and the next stage was mobile technology. Mobile consumption currently exceeds that occurring via personal computers. Virtual and augmented reality is the next, fourth platform, for which new markets, proposals and businesses will be established. Now is the perfect time to invest in VR/AR and develop related technologies.

All of the major IT players, such as Google, Apple, Samsung, Facebook, have been investing in the AR sphere for a long time. It is no longer an issue of hype, with the market players and analysts convinced that this technology will take off. The only issue is – who will be there to benefit from it.

According to the Hype Cycle model developed by Gartner, AR technology has entered the perfect investment phase. It is no longer surrounded by crazy initial hype. It has passed the R&D investment and first prototype stage, with vendors creating sustainable platforms and instruments for AR product manufacture.

AR is about to lunge upwards to a productivity plateau. During this upswing, the companies will come out with second and third generation products, while AR market penetration will rise from the current 5% to 30%.

Today is the time when technologically aggressive companies, such as Google and Apple, are actively implementing pilot products. Moderately aggressive technological companies are joining them enthusiastically.

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